Reference Manual |
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#include <inti/gdk/gl/config.h>
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Construct a new Config from an existing GdkGLConfig.
The config can be a newly created GdkGLConfig or an existing GdkGLConfig. (see G::Object::Object). |
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Create an OpenGL frame buffer configuration that matches the specified display mode.
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Create an OpenGL frame buffer configuration that matchs the specified attributes.
Available attributes are: GDK_GL_USE_GL, GDK_GL_BUFFER_SIZE, GDK_GL_LEVEL, GDK_GL_RGBA, GDK_GL_DOUBLEBUFFER, GDK_GL_STEREO, GDK_GL_AUX_BUFFERS, GDK_GL_RED_SIZE, GDK_GL_GREEN_SIZE, GDK_GL_BLUE_SIZE, GDK_GL_ALPHA_SIZE, GDK_GL_DEPTH_SIZE, GDK_GL_STENCIL_SIZE, GDK_GL_ACCUM_RED_SIZE, GDK_GL_ACCUM_GREEN_SIZE, GDK_GL_ACCUM_BLUE_SIZE, GDK_GL_ACCUM_ALPHA_SIZE. The last attribute in attrib_list must be GDK_GL_ATTRIB_LIST_NONE. |
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Gets information about an OpenGL frame buffer configuration.
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Gets the Gdk::Colormap that is appropriate for the OpenGL frame buffer configuration.
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Gets the color depth of the OpenGL-capable visual.
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Gets the layer plane (level) of the frame buffer.
Zero is the default frame buffer. Positive layer planes correspond to frame buffers that overlay the default buffer, and negative layer planes correspond to frame buffers that underlie the default frame buffer. |
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Gets the number of auxiliary color buffers.
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Gets the number of multisample buffers.
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Gets the Gdk::Visual that is appropriate for the OpenGL frame buffer configuration.
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Determines whether the configured frame buffer has accumulation buffer.
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Determines whether the configured color buffer has alpha bits.
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Determines whether the configured frame buffer has depth buffer.
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Determines whether the configured frame buffer has stencil buffer.
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Determines whether the configuration supports the double-buffered visual.
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Determines whether the configured frame buffer is RGBA mode.
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Determines whether the configuration supports the stereo visual.
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Generated on Sun Sep 14 20:59:26 2003 for Inti-GL by ![]() |